About Raskelod
Who taught you
to see in 3D?
Someone has to explain why a mesh matters. We've been doing that since 2014, for students who want to make things that move.
What we do
3D art for games,
taught properly
Raskelod delivers online lectures on 3D art and animation specifically within the games industry. Not broad design theory — the actual pipeline from concept to engine.
Students work through real production scenarios: topology that deforms correctly, rigs that animators don't curse at, and assets that survive the export process.
People behind the lectures
Small team. Specific knowledge. No one here learned 3D from a YouTube playlist.
Nadia Ferreira
Lead Instructor
Former character artist at a mid-size studio. Knows exactly where students get stuck because she got stuck there too.
Production-first thinking
Every technique taught here has survived contact with an actual game project. If it breaks in Unity or Unreal, we don't teach it as a default.
Accessible from anywhere
Students join from across multiple continents. The lectures are structured so time zones don't determine who gets access to good instruction.
Feedback that's actually useful
Critique sessions focus on the specific decision that created the problem — not just what looks wrong, but why it happened in the mesh.
What the curriculum covers
Four disciplines, each with its own logic and its own failure modes. Students choose based on where they want to work in a production pipeline.
Animation that reads at game speed
Animation for film and animation for games are different crafts. The lectures address timing, weight, and anticipation within the constraints of real-time playback.
Get in touch
Questions about the program, the schedule, or whether your current skill level is a good fit — all reasonable things to ask.
- info@flexclaud.shop
- +27 11 732 1580
- Telegram
- 1 Louis Botha Square, Casseldale, Springs, 1559, South Africa